Ariel Li's profile

CTAN280 Intermediate Character Animation

Intermediate Character Animation Projects
CTAN280- Ariel Li
Final Class Reel
Lip Sync/Acting Animation
- Animated two full-body and facial rigs 
- Created accurate lip-sync using phonics, using video reference to identify which in-betweens to remove for maintaining clear and realistic movement​​​​​​​​​​​​​​
Rigs used: 
"Dude Maya Rig" by ShalbyRigs (https://animprops.com/product/dude-free-maya-rig/)
"Waitress Rig" by Santiago Calle (https://callesantiago.gumroad.com/l/waitress)
Lip Sync/Acting Animation Storyboard
- Animated bipedal rig and facial rig in accordance to the storyboard
- Utilized reference video for posing and timing
​​​​​​​​​​​​​​- Utilized final 3D models and rigs to create poses and compositions 
In-Game Animations: Idle Animations
- Animated bipedal rig and facial rig in accordance to storyboard
- Utilized constraints and locators to animate props in accordance to character movement, including the spinning animation and toss-up animation​​​​​​​
"Low Poly Pistol | Fade" (https://skfb.ly/oJOAv) by mapleaber is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/). 
In-Game Animations: Alert Storyboard
- Created storyboards for 5 loopable alert animations for in-game character, based on modifiers: "bloodthirsty" and "The Walking Dead"
- Utilized reference photos and videos for posing and timing
- Utilized storyboard techniques to indicate motion, camera movement, and labeling shots 
In-Game Animations: Idle Storyboard
- Created storyboards for 5 loopable idle animations for in-game character, based on modifiers: "bloodthirsty" and "The Walking Dead"
- Utilized reference photos and videos for posing and timing
- Utilized storyboard techniques to indicate motion, camera movement, and labeling shots ​​​​​​​​​​​​​​
Alpha In-Game Animation Style Guide 
- Developed style guide for video game character with compiled video and picture references
- Utilized both real-life references as well as video game references 
- Identified key aspects of references to be applied to animations and overarching goals of the project
Secondary Action Demo
- Animated a bipedal rig, including walk cycle
- Utilized animation principles such as secondary action, timing, exaggeration, anticipation, squash & stretch
- Created high-quality playblast in accordance to shots indicated in storyboard  
"bouqet of flowers" (https://skfb.ly/6AsYG) by ninooui is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/). 
Secondary Action Storyboard
- Created and iterated on 10-15 second storyboard, demonstrating secondary action
- Utilized storyboard techniques to indicate motion, camera movement, and labeling shots 
Timing & Exaggeration Demo
- Animated a bipedal rig, including walk cycle
- Utilized animation principles such as timing, exaggeration, anticipation, and squash & stretch
- Created high-quality playblast in accordance to shots indicated in storyboard  
Timing & Exaggeration Storyboard
- Created and iterated on 10-15 second storyboard, demonstrating stickiness 
- Utilized storyboard techniques to indicate motion, camera movement, and labeling shots ​​​​​​​​​​​​​​
Anticipation & Squash and Stretch Demo
- Created animation demonstrating fundamental animation principles on a ball 
- Applied principles of interpolation to create fluid and natural movement
CTAN280 Intermediate Character Animation
Published:

CTAN280 Intermediate Character Animation

Published: